I finished Warband just this morning
and I have to say that the rules are great, they cover pretty much
every aspect of what we want in the Garnia World campaign with one
glaring exception- there are no rules for non-human characters. This
makes sense because it was written as a historical RPG with
fantasy/horror elements, but Garnia World is chock full of other
races that HAVE traditionally been PC races; ie. Dwarves, Elves,
Half-Orcs, etc.
Now, I know we're planning on starting
the 43 AD/Warband dual campaign soon, and having it ultimately lead
as a gateway to Garnia World; just as my Norse B/X campaign will
ultimately do if it ever comes back online. I suspect I'll have to
wait for September or October for that, after Lance's work schedule
pretty much grinds to a halt at the State Fairgrounds. Lee Ann is
already antsy for some RPG action, but her 12 hour shifts and near
constant "on call" status as the new RN at the ER have kept
her from making games for like two months now. Besides, I think it's
probably better that her husband and her daughters get to see her,
despite the fact that it's kind of killed my home game.
Anyway, I wandered pretty far off point
with that tangent. 43 AD and it's Warband supplement give us, when
combined, the ability to make both Roman and Celtic characters; a way
for GMs to design entire campaign areas in either the Roman or Celtic
style, fairly quickly and easily; a magic system that is pretty easy
to use and rather open ended; a bunch of Celtic monsters, because the
game takes place in Britain, although seeing the design style I think
it would be pretty easy to import D&D monsters over or create
anything. Warband also gives us mass combat rules for both huge
combats with 10,000+ combatants and smaller scale skirmishes.
The real pro of the system is that it's
pretty rules-lite, the con of the system is that it's less "heroic"
than D&D, more realistic in a lot of ways. Character advancement
is, essentially, religion based, and the points you receive are, more
or less, based on the monetary worth of the sacrifice that you make
at the Temple or Altar of the God you are sacrificing to, if your
character is a Roman. Celts can make either sacrifices of items of
worth or enemies of honor. You may only try and improve one ability
per game session, and it doesn't always work. So, in play, I fear
character advancement may be damnably slow, the character you start
with, you had best get used to, because he's going to be roughly the
same for a long while. On the other hand, improving stats and skills
isn't everything, Roman Legionaries can get promoted to various
higher ranks or than can be decorated for valor. Celtic characters
can achieve higher status through gaining honor in various ways.
The only real complaint I have is the
disparity in possible social classes between the Roman characters and
the Celtic ones. All of the Roman characters start out as simple
Legionaries, there is no chance of being an officer or from an
important family in Rome, or even an important provincial family. You
are almost to a man poor, sometimes freedmen, occasionally vicious
criminals that were just never caught. The Celts on the other hand,
are all Heroes of Honor level 3, but at the GM's discretion can be
brought up to as high as Honor 7 Warchief. I guess that would settle
the question of who is going to be party leader though.
I am also making the assumption here
that when I run into any difficulties with this system in trying to
convert to the eventual Garnia World setting, that I'll be able to
fall back on the older, free version of the rules, that were much
more fantasy, although still somewhat based in a Romanesque campaign
world; that actually might be helpful for filling out the Roman space
in Garnia World. Now I fear I'll have to read those rules too.
these original rules systems are meant to be compatible but not simultaneous though, right? I mean, the designers never intended for a PC group of 43ers to be facing off (indirectly) with a PC group from Warband, right? So fuck the rules...since we are doing this thing, lets figure out our own starting thingy...problem - solved (like a boss)
ReplyDeleteActually I don't see any compelling reason why they couldn't be run head to head against each other, or even have 1/2 the PCs be Britons and 1/2 be Romans in the same group, the character generation is slightly different, and they get rewards for different things culturally, but otherwise the rules are the same.
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