Friday, July 18, 2025

Celtic Starting Packages -

 


Celtic Starting Packages -


Every player starts with a large sack, and one set of clothing (linen undergarments, wool socks, leather shoes or boots, linen shirt, wool tunic, wool or linen pants, leather or woven belt or baldric, hat or hood, wool cloak), a knife (for eating, carving, etc), a travel kit (fire starting gear, eating utensils and bowl, cup, and personal grooming kit), and a leather belt pouch.


Random starting equipment for Celtic characters-


Roll 3d6


3-4: Very Poor Status, no Torc, pick any two of the following items – Shield (Medium), Club, Dagger, Staff, Sling & 20 stones. Additionally roll 4d6 copper and 1d6 silver coins. 1d6-1 days Iron Rations, 1d4-1 days Standard Rations.


5-7: Poor Status, Torc (d6 1-4 Copper, 5-6 Bronze), Pick either Club or Staff, then pick any three of the following items – Shield (Medium), Axe, Dagger, Sling & 20 Stones, Bow & Quiver w/12 arrows, 1d4 Javelins, Spear. 6D6 copper, 3d6 silver, 1d4-1 gold. 1d6+1 days Iron Rations, 1d4+1 days Standard Rations.


8-13: Standard status, Torc (d6 1-5 Bronze, 6 Silver), Includes Dagger, Shield (Large), Spear, and a choice of two of the following- Light Armor, Sling w/20 Bullets, Short Sword, Falcata, Leather Helmet, Javelin x3, Bow & Quiver w/20 Arrows. 8D6 copper, 6D6 silver, 3D6 gold. Choice of Hair Lime, Woad Body Paint, Magic Mushrooms, or Strong Drink; 1d6 applications or doses of choice item. 3d6 days Iron Rations, 1d4 days standard rations.



14-17: High Status, Torc (d6 Bronze 1-4, Silver 5, or 6 Gold), Includes Light Armor, Dagger, Shield (choice of Medium or Large) x2, Spear, Javelin x3 Sword (Short or Falcata), Iron Helmet. Choice of any two of the following- Upgrade to Medium Armor, Upgrade to Long Sword, Dart x4, Javelin x3, Upgrade to a Crested Helmet, Riding Horse, Upgrade Medium Armor to Heavy Armor. 3D6x5 Silver Pieces, 3d6 gold.


18: Noble, Torc (Silver or Gold), consists of Dagger, Sword (Short or Falcata), Long Sword, Shield (Medium or Large) x2, Medium Armor, Iron Helmet, Spear, Javelin x4, and any three of the following- Body Servant (non-combatant), Throwing Spear x3, Throwing Axe x3, Bow & Quiver with 20 Arrows, Upgrade to Heavy Armor, Upgrade Sword to Fine Steel Sword (+1 to hit). 1D4+1 Riding Horses, 1d4 Pack Horses, Mules or Donkeys, Upgrade Helmet to Crested Helmet, Barbed Spear.


Additionally Very Poor, Poor and Standard Status Characters get a roll on this random equipment table-

Roll 2d10


2- Leather Backpack

3- 1d4 Tallow Candles or an oil lamp

4- Whetstone or Needle & Thread

5- Dog (1d6, 1-3 Pet, 4-5 Hunting, 6 Guard)

6- Choice of 1d8 Darts, 1d4 Throwing Axes, or 1d4 Throwing Knives

7- Livestock roll 1d6: 1-2 Sheep or Goat, 3 Pig, 4 Laying Hen, 5 Duck or Goose, 6 Milk Cow

8- Pet (roll 1d4: 1-Bird, 2-3 Cat, 4-Ferret)

9- Fishing Pole, 50' line, 1d4 hooks, sinker, small bait box.

10- 1d4 Torches

11- Two Man Tent

12 – Bedroll or Mattress Bag

13- Musical Instrument (Choice of Lyre/Harp, Flute, Drum or Bagpipe)

14- Cooking Pot and Utensils

15- Two Gallon Cask of Ale or Glass Bottle of Wine

16- Hatchet or Woodsman's Axe

17- Choice of Shortsword or Falcata

18- Iron Helmet

19- Medium Armor

20 Roll Twice, ignore this result thereafter.



Additionally, High Status and Noble PCs get to roll on this table (Nobles twice)

1d20


1- Ox & Cart.

2- Chariot, Charioteer and two horse team

3- 1d3 Light War Horses.

4- Camp Set Up, including a large pavilion, cooking implements, bed and 1d4 servants (non-combat)

5- 1d4 Men-at-Arms, 0-level Fighters with Shields & Spears.

6- War Chest with 4d100 copper, d100 silver, 4d6 gold.

7- 1d4 Pack Horses, Mules, or Donkeys

8- 1d4 War Dogs

9- Game (board game or dice)

10- Cold Weather Gear (Coat, boots, gloves, hats, blankets)

11- Anomalous Weapon – Choose any weapon from the PH that is NOT on the Celtic Equipment List

12- Dwarf-Made Armor (Ultra-Heavy, AC 1 [19AAC], No Dex Bonus Allowed)

13- Magic Potion (d10, 1-4 Healing, 5-6 Extra-Healing, 7 Strength, 8 Growth, 9 Invisibility, 10 Flying)

14- Scroll (1d8, 1-3Protection Evil, 4Elementals, 5-6Lycanthropes, 7Undead, 8Petrification)

15- 1d4+1 extra complete sets of clothing.

16- Portable travel bed with straw mattress

17- 1 complete set of very rich clothing

18- 1d4 pieces of random jewelry

19- Magic Weapon (Choice of Sword, Spear, or Javelins) +1 to hit and damage, replaces item in gear.

20- Roll twice, ignoring this result hereafter.









No comments:

Post a Comment