Well, it appears that some other people
are doing some fine Garnia work for me. Joseph Bloch over at the
Greyhawk Grognard blog just came up with this, serendipitously as I
was doing some serious thinking about the Empire of Ming Liang. I
changed some of the wording to match the Garnia setting rather than
Greyhawk, but left it otherwise untouched.
Terracotta Golem
Number |
1 (or 20d10) |
Morale |
n/a |
Hit Dice |
3d12 |
Armor Class |
7 |
Move |
90’/min. |
Magic Resistance |
D |
No. of Attacks |
1 |
Damage |
Per weapon type +2 |
Defenses |
See below |
Attacks |
Fear 30’ radius |
Weaknesses |
Blunt weapons do maximum damage |
Size |
M |
Intelligence |
0 |
Alignment |
Neutral |
Treasure Type |
None |
Treasure Value |
n/a |
Magical Treasure |
None |
X.P. Value |
205 + 5/h.p. |
General: Terracotta Golems are found in
Eastern Garnia, specifically in the Celestial Imperium of Ming Liang.
They are classified as Greater Golems. The secret of their
construction has not made its way to other lands of Garnia, although
it is possible that some expatriate Ming Liangese have brought the
art with them. Only Mages who have learned the specific art of
Terracotta Golem construction can undertake the process. It is
rumored that manuals of terracotta golem creation exist in
Ming Liang, but in their absence, creation of a Terracotta Golem
requires the following:
- 10,000 g.p. for materials
- Casting a limited wish spell
- Casting a polymorph any object spell
- Casting a geas spell
- Casting a fear spell
Terracotta Golems are able to
understand commands of limited complexity and length, and will always
obey the instructions of its creator. If its creator is slain, it
will obey the last instructions given to it. In Ming Liang, vast
numbers of such Golems are often used to protect the tombs of
emperors, and all are explicitly instructed to protect and serve the
Emperor. Thus, if the dead emperor was brought back to life as an
undead creature, such Golems would be compelled to obey him, even
though he was not their direct creator. They are sometimes created
for more mundane duties, as any other Golem.
Combat: Terracotta Golems attack with
their weapons (which can be of any type appropriate for a Warrior),
with an effective strength of 18 (giving them a bonus of +1 bonus “to
hit” and a +2 bonus to damage). If unarmed, they do 2d6+2 h.p. of
damage with their fists. All radiate an aura of fear in a 30’
radius (which functions as per the spell). They are only harmed by
enchanted weapons, but if struck by a magical blunt weapon (such as a
mace, club, etc.) with a +2 or greater enchantment, the weapon will
inflict maximum damage upon the Golem. As all Golems, they are
completely immune to mind-affecting magic such as sleep, charm,
hypnosis, etc. Electrical, fire, and cold based attacks do them
no harm.
Appearance: Terracotta Golems are
formed in the shape of human warriors, painted in realistic colors.
Despite this, there is no mistaking them for actual living persons
except at extreme range. Even those found in great numbers will all
possess individualized features and will vary slightly in appearance,
height, dress, skin tone, etc.
This creature is hereby designated as
Open Game Content under the Open
Game License. Copyright © Joseph Bloch, all rights reserved.
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