Languages of the World
It's no secret that I have disliked the
way languages work in D&D, we've talked about it before, but I
never had any sort of definitive statement about them until now.
Humans speak a variety of languages,
Avalonish being the “common” tongue of the campaign. It is
related to Old Garnian, which is a language spoken by the highly
educated and scholars. Old Garnian is descended from a more ancient
tongue, called by some High Garnian*, which is again, a scholar's
language, but also serves as a liturgical language. A minority of
people in the High Kingdom of Avalon speak some other human tongues,
among these are Wodanish, Frodian and Mistlander (Roddy probably
speaks Mistlander), these are generally related to ethnic groups of
refugees that settled on Avalon with the Garnian speaking people that
founded the kingdom. Frodian is spoken also by many practitioners of
the magical arts, the people of Frodia were known in the ancient
world to produce
There are a couple of other Human
languages that are spoken by trading partners of Avalon, Norsk,
Nihongo and Hanyu. There is also a constructed language called
“Trader”, which is a pidgin mish-mash of Avalonish, Norsk and
Hanyu.
The Human natives of Tirnakaur (the
place where the campaign is set) speak in a variety of dialects of a
debased version of Old Garnian.
Written Human languages that are not
spoken by anyone in the campaign area, but are learned by scholars
and theologians are Greek, Latin, Hebrew, Aramaic, Demotic, Arabic,
Sanskrit, French and English.
Dwarves and Elves have their own
languages. The Elven language is called “Sidhe” (pronounced Shee)
and is of much interest to those who study magic or history. The
language of the Dwarves we'll call “Dwarven”.
Halflings speak the language of the
communities in which they live, and, if they live in a Halfling
community, speak the language of the nearest Humans.
Gnomes speak an Elven influenced
dialect of Dwarven, we'll call in “Gnomish”.
All Goblinoids, and many Humanoids and
outright Monsters speak a language called “The Dark Tongue”,
which is derived from the infernal language of the lower planes.
Orcs have their own language, Orcish.
All Dragons (and intelligent
dragon-like creatures) speak Draconic.
Infernal is spoken by the creatures of
the lower planes.
Celestial is spoken by the creatures of
the higher planes.
Presumably this means that Humans are
far less conservative than non-Humans with regard to language.
Honestly there should be thousands of languages, many will be fairly
mutually comprehensible with each other, like the way German kind of
fades into Dutch as you move west. There is also no real reason that
you should be able to speak to the Goblins of the Snowy Mountains
just because you learned the language of the Goblins of the Dark
Forest. Realistically they should have diverged in their speech from
one another at a faster rate than Humans, because they have a much
shorter lifespan. I have also made the Humans in this world evolve
their languages at an exceptionally slow rate, making them very
conservative linguistically. Avalon has been separated from other
Garnian speakers for like a millennium, and it doesn't matter what
your mother tongue is here on earth, it's different than that same
tongue from a thousand years earlier. I deal with these issues for
gamist reasons, the same reason why I have a chosen language spoken
with proficiency when it is taken. Realistically my one year of high
school Spanish isn't going to be any real help if I am suddenly
stranded in Guatemala, but in D&D you either know a language or
you don't.
*High Garnian itself is a pidgin tongue
based on Gaulish, with Heavy Brittonic and Gaelic influences, which
is itself a simplification as Gaulish Arverni isn't the same tongue
as Gaulish Aedui, which neighbors it, much less Gaulish Boii. They
all share a common root, and have some degree of mutual
comprehensibility, but accents, loan-words and other influences are
going to make life difficult. Experts divide Celtic languages into
two groups Goidelic, from which Irish, Scots Gaelic and Manx are
derived, and Brythonic, which includes the modern languages Welsh and
Breton, Gaulish was a Brythonic language, as was the much more
recently extinct Cornish language. So technically Garnian is a
Brythonic language, the only surviving Goidelic language in this game
world is Mistlander, which is, more or less, Scots Gaelic. Pictish
should have been included in the mix, but Scholars do not know enough
about it to decide what language group it belongs to, it may be a
Goidelic or a Brythonic tongue, or it might be an extinct third
branch of the Celtic tree, or it may have been a pre-Indo-European
language, or it may have been a Germanic language. Place names and
personal names that managed to be recorded have not been
exceptionally helpful.
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