Showing posts with label Garnia. Show all posts
Showing posts with label Garnia. Show all posts

Saturday, July 19, 2025

A history of the High Kingdom of Garnia and it's High Kings from the earliest times.

 


A history of the High Kingdom of Garnia and it's High Kings from the earliest times.


Gwaryn I “The Lion” - (72 - 90GY) United the tribes of man during the great Sidhe war, was elected to be the High King of all men following the successful siege of Dunnasidhe (Modern Dun Garn) in the 72nd year of the people's migration (72GY), he was 45 years old. Born in 27GY, Gwaryn began life as a Boga-Treveri nobleman, not of royal lineage. Elected to be king of the Boga-Treveri by acclamation of the warriors following the death in battle of the previous king Veros, at the battle of Strathraglan (Year 51GY) against a combined force of goblinoids. Gwaryn rallied the Treveri warriors and led the counter attack that saved the day. Gwaryn established the High Kingdom that bears his name, exacted tribute from the southern Sidhe, and was the progenitor of the line of Gwaryn. Gwaryn died as he had so often lived, in battle, leading a charge against a renegade force of Sidhe in the Tamigwavr. He was 63 years old.


During his life he had two principal wives, Muadnait (28 - 74GY), the dark queen, a seer and sorceress, trained as a priestess, she preferred the life of a warrior. They were a love-match from before he became king of the Boga-Treveri, partners in war and love. The three children of this union all predeceased their parents. Muadnait herself predeceased her beloved husband, dying of an unknown ailment at the age of 46. Following her death, her people renounced their allegiance to the high king and migrated to the territories that would become known as the Mistlands.


The second of them was the grand princess Mallona the fair (52-124GY), a political match, but a good one, she bore the line of Gwaryn. 25 years his junior (born 52GY) and raised in the courts of various kings, she was probably the reason Gwaryn ultimately managed to keep most of the lesser kings in the new high kingdom. Ten of her children with Gwaryn lived to adulthood, five sons and five daughters. Mallona was a great beauty in her youth, a consummate diplomat, and a pious queen. She lived to be 72 years old, and died peacefully in her sleep in 124GY.


Commios I “the Tall” (91 - 96GY) - elected at the age of 52 (born 39GY) to the high kingship, it was a hotly contested election, and several tribes returned to the north rather than acknowledge his leadership, disliking the idea of a second Belgae high king. Commios had been a successful war leader under Gwaryn. His reign is mainly remembered for his continuation of the conquest of the Sidhe empire, as his forces rapidly advanced to the seacoast and conquered the cities there, and the shrewd political marriage he made to Mallona the fair, most important widow of Gwaryn, which held the fragile young high kingdom together, and garnered him enough support to win the throne in the first place. Commios sired four children (2 sons and two daughters) on her, despite her advanced age (38 when they were wed), before he was slain in a hunting accident.


Addoryc I “The Assassin” (96GY) – Second son of Gwaryc and Mallona (his elder brother Branoic having been declared ineligible due to disfigurement as he had lost both a hand and an eye), aged 17 (born 79GY) when he was elected to the high kingship. His eight month reign was clouded by suspicion he had a hand in Commios' death, and scandal when all of Commios's children with Mallona (his own half-siblings) died suspiciously. He led the high kingdom's forces into the west, and was slain in battle against a combined force of Sidhe and Dwarves near present day Cambulac, his body was returned to Dun Garn, and he is the first high king interred there.


Interregnum – a council of kings & queens of the tribes sat under the regency of twice Queen Mallona.


Belinos I “the Pretani” (99 – 111GY) – The council of kings finally got around to electing a new high king after a Sidhe counter-attack burned a dozen or more settlements in the newly conquered territories. Noted for his piety, Belinos (born 65GY) was a painted blue warrior-spearman, a Gaesetae. Despite his religiously fueled ferocity being the reason he became high king, his reign was notable not just for it incredible military successes, but also for it's strengthening of the central authority of the high kingship via a strong alliance of the high kingship with the druidic orders. Belinos never married, and left no heirs. Died aged 46 of natural causes.


Gwaryc I “the Fox” (111- 146GY) and Derryc I “the Bold” (111 – 160GY) – The 4th (born 86GY) and 5th (Born 89GY) sons of Gwaryn I, younger brothers of Addoryc I are elected co-kings by the council of kings and druids. Both kings were war-leaders, and under their command the western Garnian heartlands were wrested from the Sidhe empire.


Gwaryc (86 – 156GY aged 69 years) led the successful eight year siege of Harn Thurum (92 - 100GY), the loss of which sundered the Dwarf-Sidhe alliance against the high kingdom, now known as Gwarynica Riga. Having broken the Dwarves of their will to fight, Gwaryc then led the first Garnian forces into Tirnakaur. His descendants became known as the Fox clan, which is the first of the great clans to form. Ultimately, he retired from the high kingship and spent his remaining decade of life governing the lands of the Fox clan, and consolidating his progeny's hold over them.


Derryc (89 - 160 aged 71) spent his time nearly entirely on military campaigns, first against the Sidhe and Dwarves, then against a resurgent humanoid menace, then against the Sidhe again in Tirnakaur, then he led the first force across the Avergwyn into what is now modern Frodia. Despite near constant campaigning, Derryc also had thirty official wives, the daughters of great nobles and lesser kings whose warriors he needed the loyalty of, and dozens more concubines from the lower classes. He left behind literally hundreds of “Ap-Derrycs” when he finally died at the age of 61, a victim of a camp plague, while on his final campaign in Tirnakaur.


It was during their dual reign that the scattered tribes of primitive humans, human-kin, and halflings were absorbed into the growing Garnian high kingdom. Their reign also saw it written into kingdom law that high kings could only be elected from the line of Gwaryn. Since the brothers were warrior kings, much of the governance of the kingdom fell to a trio of viceroys, their mother Twice Queen Mallona, Their elder brother Branoic the never king, and the Arch-Druid Math the Old. Shortly after the death of Mallona (124GY) Branoic and Math fell out, Math returning to the Holy City of Dun Math on the northern steppes, leaving Branoic alone as viceroy, essentially an uncrowned king.


At the time of Derryc's death in 160GY, he had chosen a successor, his own son Owain “the Tanist”, the council of kings & druids having agreed. His surviving sisters disagreed though, as their own sons had not been entered as candidates. This led to the “One Flesh War” (160 – 165GY) a dynastic struggle which ultimately affirmed the right of a lineage to be passed through the female line. The chief antagonists in this conflict were Owain I “the Tanist” and his cousin Blaen I “Woman's Son”. The five years of war were filled with minor skirmishes and long truces, neither side really wanting to commit the high kingdom to civil war, and the cousin groups were less than enthusiastic to kill one another.


Branoic “the Never King” (78 – 151GY aged 73) – Barred from the high kingship due to his disfigurement, a result of his youthful bravery, leading a charge in a battle he shouldn't have been at at the age of 14. The charge was a success, saving the forces present from being utterly destroyed after falling into a Sidhe ambush. He was assumed slain when he was seen to fall. The army retreated from the area intact, and it was something of a shock when he wandered into camp a week later. Honors were piled on him as a result of his personal bravery and tactical prowess Branoic regularly led men into battle until his younger brothers were elected to the dual high kingship when he was 33 years old, whereupon he was moved into a more administrative role, at which he also excelled. Branoic had a single wife, Merodda, to whom he was devoted, and they had 7 sons and 3 daughters. He is remembered as a powerful, just man that was never king, his descendants are referred to as “Ap-Gwas”, referring to his own death bed speech, where he spoke of serving the people, being the servant of the kingdom. Gwas meaning “Servant”.


Owain I “the Tanist” (160 – 168GY) Born 108GY, he took the high kingship at the age of 52. His ascendancy to the throne kicked off the “One Flesh War”, for which his early reign is known. Having been raised largely at court, he was groomed to be king from an early age, having shown both wit and aptitude as a child. His longest lasting contribution to the high kingdom came via his marriage laws, which limited the number of wives any noble could have to one, his father's many legitimate offspring having beggared him via shared inheritance.


Blaen I “Woman's Son” (168 GY) Born 112GY, Blaen was the son of Gwaryn's daughter Brangwen and the king of the Aedui Cottilos. He was the winner of the election following the death of Derryc, and as a condition of the treaty ending the “One Flesh War”, became high king following the death of Owain I in 168GY, he was 56 years old at the time. His reign was brief and forgettable, he fell to a Sidhe assassin's blade within a month of taking the throne.


Allovico I “The Avenger” (168 – 177GY) Born 134GY, he was elected high king at the age of 34. Young and popular, Allovico also had the backing of the Druids, with whom he had been fostered. Despite a lack of evidence to support it, it was popularly believed that Blaen was assassinated by the southern (Frodian) Sidhe, so Allovico launched an invasion of their territory as revenge for the slaying of his predecessor. Allovico was the first great grandson of Gwaryn to become high king. He died of dysentery while on campaign at the age of 43. Allovico is noted for having forged an alliance with the Wodanslunders against the Southern Sidhe


Malcolm “the Sorcerer” (177 – 194GY) Born 131GY. Elected high king on the death of his cousin, he is the singular wizard-king of Garnia. During his reign, and under his tutelage, he brought forth all of the magically adept people in the kingdom to form a sorcerous warband. In the 17 years of his reign, his armies never stopped campaigning, battling humanoids, Sidhe, rebellious slaves, and even the “free” tribes of the steppes. His warriors made great raids into Sidhe territories in both Frodia and Tirnakaur, they took many slaves. Malcolm secretly began a breeding program with the captured Sidhe, as he had noticed that the half-breed elves were more likely to be naturally magically adept than pure humans, and they had several other genetic advantages. Malcolm died as he lived, through magical means, while on campaign. A magical surge, possibly due to the opening or closing of planar gates, possibly due to the presence of ley-lines and a planetary convergence, and he literally exploded from the magical forces he channeled through his body. This incident ties directly into the first dramatic drop in the level of magic in this world, the age of miracles has ended.


Viriatos “the builder” (194 – 221GY) Born 166GY. A son of a daughter of a daughter of Gwaryn. His election caused laws to be created limiting the candidacy to those either in direct descent from Gwaryn via the male line, separated by no more than one female generation, or those who had a grandfather that had ruled as high king. Viriatos reign also saw the royal sponsorship and construction of twenty towns in strategic locations, more than a hundred forts throughout the nation, and thousands of miles of roads between them. His fortress on the south shore of the Avergwyn was the first permanent Garnian settlement in what would become Frodia. He built bridges and set up ferries to encourage trade, the people of Garnia were prosperous during his reign. His military expeditions were mainly punitive strikes against the various forces of humanoids and sidhe tribes across the continent, and the “cleansing” of Tirnakaur. He encouraged the formation of new “great clans” after admiring the success of the Fox clan, the five great clans forming during his reign were the Bear, the Boar, the Stallion, the Falcon and the Wyvern. Each of those clans were given jurisdiction over wide swathes of territory, and their chieftans, this began the shift towards ownership of land, rather than rulership of people being the mark of nobility, and feudalism begins to take hold in the new colonizer nation. He also extended Garnian influence deep into the steppes, via the creation of client tribes on the eastern end.


A digression concerning the patchwork abundance of noble titles in use in Garnia. The people of Garnia are descended from the myriad tribes of Celts from across Europe, the British Isles, and Asia Minor on Earth, there are therefore an unusually large number of titles, from various regions and languages; these titles will certainly all make their appearances over time, but they mimic a hierarchy of English titles we're all accustomed to seeing. High King is a literal translation from the Garnian “Ard-Ri”, below the high kings are various petty kings and other nobles, whose power level might range from “Duke”, which is pretty powerful, to “Baron” which is decidedly less so, with a “Count” level between them. Below this level you have “Lords”, followed by landless nobles, who are confusingly still referred to as “Lord” or “Lady”. Clan chiefs also muddy the waters here, as a clan chief usually has a landed title to go with his chieftanship of a people, but not always. Clans also have their own separate hierarchy. Furthermore, noble titles follow their own rules for heritability, as do clan chieftanships.


Interregnum – The High Council is stymied as they put forth candidate after candidate who cannot reach a majority, eventually the best female candidate is selected, a victory for the women who had been fighting for succession rights.


Vocontia I “Queen by Might” (226 – 254GY) Garnia's first High Queen, Vocontia was elected following her victory at the battle of Dunadd, a minor skirmish, but she managed to defeat her cousin Ruaraidh in single combat and capture him, proving herself a capable warrior and securing the throne at the age of 23. Her legacy was making women the legal equals of men, creating a royal fleet to track down and battle pirate threats on the high seas, and securing an alliance with the people of Dar-as-Salaam, which ultimately led to their incorporation into the kingdom as a vassal state, and secured Garnian dominion over the Tirnakaur penninsula. She died following a long illness (cancer).


Senilla I “the Unready” (254 – 280GY) The daughter of Vocontia and her prince-consort Toratis, she was born to be queen. She was, however, less capable then her well regarded mother, and less popular with the people and the nobles. Her length of time on the throne was marred by an attempted coup by her father, poor harvests and tax uprisings, an unpopular and long guerrilla war in Tirnakaur, and ultimately a new contender for the throne, which ultimately led to her being deposed by the council and replaced. The Stag and Oak clans formed during her reign.


Mael I mac Garn (280 – 303GY) A direct male line descendant of Gwaryn through his oldest son with his first wife Muadnait. Raised in the Gaelic culture of the Mistlands, his was a successful plea through the druids to be considered eligible for Garnian succession via blood claim. His accession to the high kingship of Garnia briefly united the two realms under one ruler. He was at first deeply unpopular with the established Garnian nobility, but his claim was backed by a Mistlander army, as well as the law and the druids. During his reign the minority Gaelic culture in Garnia ascended, and many trusted Mistlanders found themselves in positions of authority in Garnia. This also did not sit well with the native nobility, who considered the Mistlanders to be barbarians, no better than the steppe dwelling bumpkins.


However, as a warrior, he was unequaled in his age, his conquest of the southern Sidhe empire was a lightning strike, and utterly devastating to the region. The sack of Cothe brought to mind the early days of the conquest under Gwaryn himself. He wisely left the day to day operation of the kingdom to the people who knew what they were doing, under the supervision of his own trusted men.


During his reign the kingdom's coffers were once again full, filled with the treasure of the conquest; the Wodanslunders became a vassal state of what can only be referred to now as the Garnian Empire; embassies were exchanged with the Bright Empire of Ming Liang, and regular trade established; the end of the guerrilla war in Tirnakaur was a total Garnian victory; a strong, secure alliance was established with the Dwarves of Khazarak, including the building of fortified human settlements along both banks of the Avergwyn and the Averyraen. This was the beginning of a golden age for Garnian civilization, the only dark spot being a second, significant loss of magic following the collapse of the southern Sidhe.


His demise was a pointless tragedy. When he was riding the realm with few men, he came upon a caravan being attacked by goblins, his men rode in to save the caravan, the goblins, cowards that they are immediately fled the field. However a goblin loosed an arrow at the pursuers, it struck the king in the neck, the wound festered and he died from the fever five days later. He had just happened to be traveling through a magic dead zone. He was just 50 years old.


Cartimandua I “the Boar” (303 – 348GY) Ascending to the throne at 29 years old, following the death of her husband Mael mac Garn. The Garnians had hoped to seal the Mistlands to Garnia with this appointment, using Cartimandua as a placeholder until her young son came of age, but the Mistlanders chose Mael's son from his first marriage as their king instead. What the High Council didn't expect was the High Queen they got, this period is known as the Cartimanduan Age to historians. Relations remained cordial with the Mistlanders, and Garnia was clearly the superior partner there. Cartimandua founded religious orders, funded the arts, and managed to keep the peace through judicious use of military expeditions far afield. She used the druidic order to end chattel slavery of everyone but full-blooded elves, although the practice of bonding survived. For her 45 years as High Queen the crops were always abundant, the arts and trade thrived and military threats to the empire were neutralized well outside the empire's borders. A new, cultured elite rose in the towns and cities, parallel to the military elite that had been controlling society since the migration. For the first time since the migration literacy rose above 3%.


Cartimandua II “the Maid” (348 – 375GY) Elected High Queen following the death of her grandmother, Cartimandua II seemed to be following the same exact course, times were good, the empire was prosperous. However, late in her reign there were several years of crop failures, and very harsh winters following a massive volcanic eruption (369GY) in the far west lands. Magic had another significant, though less dramatic drop off, and the savage tribes of the northern steppes invaded, and, as if to add insult to injury, Frodia rebelled, declaring their independence from Garnia. She died, heartbroken, retreating across the mountains to Tirnakaur.


Maolruanaí Ó Somacháin “the Usurper” (375 – 414GY) Upon the Death of Cartimandua II, the High Council chose to submit to the invaders, rather than live in the wilds of Tirnakaur (Tirnakaur, from this point has it's own rival high king, a pretender to the Garnian throne, Dar as Salaam leaves the empire.). 32 year old warchief Maolruanaí Ó Somacháin was chosen by acclamation of his warriors and accepted by the council, backed up as he was with a very large army of highly mobile and effective cavalry (stirrups!) and charmed war mammoths and wooly rhinos. Having crushed every Garnian army they encountered, Gaelic cultural ascendancy was once again on the rise during his long reign, and his people enjoyed a “Norman Conquest” level of superiority to the native Garnians. He spent the entirety of his reign on campaign against both Frodia and Tirnakaur, frustrated by a lack of naval experience, the sophisticated magic of the Frodians, the tactical acumen of their Wodanish allies, and the guerrilla tactics employed against him in Tirnakaur. Frequent rebellions in Garnia proper, due to his arrogance and failure to observe the laws of the land, ultimately led to his loss of the High Kingship. He returned to the steppes from whence he came, and died several years later. He is remembered for the strife of his reign, and the destruction of the Garnian economy.


Interregnum (414 – 416GY) Despite the High Council removing Maolruanaí Ó Somacháin as High King, they cannot decide among themselves on a candidate, which led to a brief, sharp civil war, which was ended by the invasions of both Frodia and Tirnakaur.


Breanndán mac Garn (416 – 450GY) Breanndán mac Garn claims his birthrite as his grandsire did, at the head of a Mistlander Army. His dramatic appearance riding a Hippogriff saves Garnia from falling into the hands of the pretender from Tirnakaur. He campaigns against Frodia and Tirnakaur early in his reign, halting their progress, driving them back, and mounting punitive expeditions against them. Another great warrior of his line, and the cousin of the Mistlander king, he is mainly remembered for his campaigns in Khazarak, where he answered the plea for aid after the fall of Thun Tarum, Bhorn Buldor, and Golbuhr. The refugees were welcomed into the kingdom, and the High King has had an ultra-loyal Dwarven household guard unit ever since. He died on campaign in Khazarak at the age of 54, his forces overwhelmed and obliterated at Kighgrum. The Hippogriff clan is founded.


Excingomarus I “The beloved” (450 – 477GY) Cousin and lieutenant of Breanndán, he was acclaimed High King during the campaign where Breanndán died. Returning from Khazarak at the head of an army, this Chief of the Hippogriff clan was quickly affirmed in his status by the High Council. His Garnian lineage and upbringing assuaging the concerns of the nobles, he was a popular and good king, prone perhaps too much to hedonism. He maintained the peace of the realm until his death at 59, an apparent heart attack.


Meibhín I “Dragon-Slayer” (477 – 499GY) Daughter of Excingomarus and Aoife, the daughter of Breanndan, she tied the two lines of Gwaryn together again. She became High Queen and Chief of the Hippogriff clan at the age of 20 following her father's death. Her chief claim to fame is that she slew the Great Dragon of the North when it rose from it's slumber and started laying waste the kingdom. It is also noteworthy that she married and divorced five times as High Queen. She was killed in battle in Khazarak at the age of 42.


Gwennan I (499 – 529GY) Elected to be High Queen at the age of 46, her 30 year reign would be seen as a new golden age, if it hadn't ended with the rise of the Necromancer. There was peace in the realm, and abroad, crop yields continued to rise and the people were prosperous. She was slain in battle at a summit with the Frodian King, both victims of the Necromancer's coup d'etat.


Blaecc I (529 – 529GY) February to May, Assassinated while preparing for war. Aged 28.


Fergus I (529 – 531GY) 19 months as king, killed by an assassin following the Garnian defeat at Dun Gwyn, at the age of 30.

Saturday, September 8, 2012

New Garnia World large scale map



Ok so this is sans political borders. Nova Roma is around that large sea in the north-west. The big land mass along the western third of the map is a real melting pot. The Sidhe enclave is in the southern tip. The Altan Ordu is just north of there. There are Aztecs and African bushmen somewhere in the mix. About where that first little bay is going south from the "Med" about a fist sized chunk of land is the Jurassic relocation place with dinosaurs.

At the bottom is the island chain where the Vikings live. Somewhere not pictured yet are Byzantines. The peninsula in the east is Tirnakaur, the southern strip of which is the lands of the Necromancer. Above that are those pirate isles. The land mass to the north has coastal Iroquois then the Ming Liang dynasty. Towards that giant rift are the Mistlands. West of there will be the great steppes to the north and Garnia to the south covering all of the territory that forms the northern border of the great Al-Mah sea. That first big island in the middle of that sea is Balgof, a Sidhe outpost. At the western elbow of the Al-Mah is the east coast of Frodia and Wodanslund. NW of that (west of Garnia) are the mountains of Khazarak, and west of that is the Romans again.

I'm a little unsure of some of the political boundaries, so that's why they aren't there yet, but this way folks should be able to get more of a gist of where things are.

Monday, July 23, 2012

This was a fun exercise

Brought to us by Blue Boxer Rebellion, I present the Garnia Campaign mixing board -


I am almost ashamed of how difficult this was for me to make. GIMP is a harsh mistress. Comments? Agree, disagree?

Saturday, July 14, 2012

Humans - All in one post, in chronological order, with demographic information




First, I understand that this is largely a copy/paste job, some sections have minor edits, some have been completely rewritten, others have just had demographic data added; but I did make the effort to put all of the Human ethnic groups and their appearances on Garnia world into chronological order and add that demographic data, plus the minor edits, so, here you go.

The Egyptians (now extinct) migrated circa 2500 BC - Their culture would have been here for 1504 years, more than enough time to build their entire civilization up around their new Nile in Alt-Africa. Then the Goblins Zerg rushed them and ate them over the course of a few generations, adopting their culture and religion, but in an evil, Goblin kind of a way. Along with the Goblins in Egypt, at campaign present a tributary kingdom subject to Nova Roma, there are significant populations of Rakasta and Flind. For what it's worth, they would have been here for 125 generations and had a starting population of 5,000.

The Kushites migrated circa 1000 BC and were presumably placed by the Sidhe, for whatever reason right next to their real life Earth neighbors the Egyptians. I am going to make a judgment call here and say that in the 1004 years (which is 50 generations) they've been here they started out as allies of the Egyptians and when the Goblins killed off Egyptian culture they fled away from that losing war, and have fought a long guerrilla war against any Goblinoid incursions into their territory ever since. Their starting population will be 5,000.

Vedic era Indians - I am bringing them in circa 750 BC Earth time and they live at the southern end of the Tirnakaur peninsula, I am thinking one small, forgotten city that was destroyed by disaster, I think a great flood, 5,000 people. This makes them Hindu with all of the Vedas and they speak Sanskrit and work iron. Time compression means they've been here for 920 years or 46 generations at campaign present. That's longer than the Celts, but they start in a crappier area, those mountains are infested with Goblinoids and worse, then there's a vast expanse of forest to cross to get to the really good lands.

Pagan Arabs - They could really be from anytime before Muhammad, but I am going to try and keep a more ancient focus here and say they are from the semi-Mythical kingdom of Sheba; which is mentioned several times in the Bible and was probably in modern Yemen. They were traders and controlled the Red Sea trade route so coastal shipping is not beyond them, they were conquered by their Arab neighbors to the north in the 2nd century BC and their capital city was destroyed. They made a comeback eventually, but I am grabbing them from their powerful classical period, when they straddled the Red Sea as a kingdom. So, 300 BC, random natural disaster, say sandstorm of enormous proportions destroys major Sheban settlement of say 8,000 people. They end up on the same end of the Tirnakaur peninsula as the Vedic Indians, who welcome them as they are being hard pressed by an invasion of Goblins, Ogres, Giants and Trolls when they arrive with their slightly superior technology. They've been here for 770 years or 38 generations, also longer than the Celts. Their culture and language became slightly dominant over the Vedic Indians, but they mostly are pretty cool with each other.

The Celts come in next, starting in 60 BC, at 687 years ago, or 34 generations, within 2 1/2 Garnian years their population goes from the initial 120,000 religious pilgrims, to 280,000 people, the extra 160,000 Celts being refugees from Caesar's conquest of Gaul. A further 100,000 refugees from the Roman conquest of Britain arrive over the course of the next 30-50 Garnian years. Circa 428 AD a mass migration of Irish pagan Celts arrives, St. Patrick, on Earth declares victory for having "Driven the snakes from Ireland"; 25,000 Irish Druids, Bards, Warriors and Farmers arrive. That's about 10% of the total estimated Irish population at the time of St. Patrick, but you know how stubborn the Irish can be about religion. Next migration will be from Scotland as Picts resist Christianization at the same rate, they are the last Druids on Earth. Assume at about 600 AD 3,500 Picts arrive, as there just aren't that many of them. Further Celtic migrations will continue to happen, but they will continue to get smaller and smaller as the magical power of Earth fades. The Celts will give birth to five major nations in this world, and are the largest Human ethnic group.

Next we get a substantial population of Romans from the 79 AD eruption of Vesuvius, we may get a few more, here and there, and there may have been a few before, but this is like direct divine intervention by the Sidhe since they know the Celts and Romans are traditional enemies by now and the Celts are becoming a nuisance. They get the summer population of 1/2 of Campania for their start 644 years ago the Romans estimated 16,000 citizen deaths, so take that for what it's worth. How many non-citizens and slaves died there too? 2 for every Roman? Did they only count men as citizens? Modern archaeologists have no way of estimating the total death toll, it's certainly in the thousands, is it more than 20,000? 30,000? 50,000? Pliny the Elder died there and he was one of the greatest minds of his time. The Romans get to move into an area that is pretty much exactly like the one they left behind too, so they are going to get some serious advantages. Let's call the total sarting group 35,000 and they've been here for 644 years, or 22 generations. They also have the Gorilla Sapiens living in their empire, and they have readily chosen to adapt to Roman culture, as have significant numbers of Dwarves.

Then the Chinese, who have only been here for since 250 AD earth time or 587.3 years Garnia time, equaling about 29 generations, building the Empire of Ming Liang. I demonstrated with math before, at the early stages of the blog how I made my assumptions of population growth for the Celts, the Ming Liang are in an area that is actually pretty well suited to them, I am willing to give them a greater rate of growth than the Celts because their traditional way of life is in no way compromised, they just moved, as though they were moving to new village lands- the first generation might have a tough time building stuff from scratch, but after they're cultivating rice and silk and all the other traditional Chinese things they would have brought with them, it will be easy to expand. Assume 50,000 original settlers, and an 80% growth rate/generation until they fill all the good coastal and river lands, then slow them down to about 65% until all of their country is at peak capacity.

Additionally, this area also is the homeland of the Halflings, should they continue to exist, and they are a race that is by nature Good aligned, so they would probably help the new settlers. Although that's going to work out kind of like the Native American Indians helping the European settlers. Halflings may live longer but they don't breed as fast, mature as fast, or have the capacity to become as powerful as Humans, the Halflings are going to become a subject people of the Ming Liang, but not really in a bad way.

Next up are the Saxons. They showed up in Wodanslund about 450 AD or 520.6 Garnian years ago, which is about 26 generations; and have divided their time between building fortresses, sweeping Humanoids from the plains (and ultimately making expeditions into the mountains surrounding their vast plain), becoming horse riding cattle lords, and hiring themselves out as mercenaries, primarily to their neighbors to the north- Frodia. Most of Frodia's professional soldiers are Wodanslunder mercenaries, leading many outlanders to believe that Wodanslund is a subject kingdom to Frodia, but this is not the case. The Wodanslunder Saxons will have a starting poulation of 1,500.

Next up are the Norsemen, who have been here, off map, since 862 AD for about 383.3 years, or roughly 19 generations, since they live on an island chain that is unlikely to affect the main campaign area and are too far off map to make the voyage to the nearest part of the map, they are, in essence, a separate campaign. They are also only starting with about 2000 people.

San - Apparently these guys, also known as Bushmen, have been in South Africa for something like 15,000 years. I am going to grab some from about the time the Zulus start to rise up and kick all of their asses into the Kalihari desert, these guys are serious stone age hunter-gatherers. They store water in Ostrich Egg shells and eat caterpillers and grasshoppers, along with anything else they can forage up. I am doing them the "favor" of moving them to the desert west of Wodanslund, otherwise they'd easily end up as a slave caste to the Muslim Arabs too. Now the Zulus really start to rise under Shaka, pre-Shaka they were just another clan of Bantu speakers in southern Africa, they mostly got kicked around by the other Bantu speakers and lived in crappy land that they forced some of the San out of. Shaka comes to power in 1816, Zulu ancestors had been in the neighborhood since about 1000 AD. So I am bring my San over in 1000 AD, they don't live in villages, just mobile bands, so this group of mobile bands, say 2000 people, just walk directly to Garnia World, how? Who knows, ancient San magic? Sidhe felt bad for them? Anyway, they have been here for 337.3 years, or roughly 17 generations.

I guess the next people on the list are the Chagatai/Golden Horde coming from circa 1300-03, when a severe drought caused untold devastation and starvation to both hordes, they were at peace with each other and everyone else for this brief period, so we'll save some people and animals and move them over to Garnia World then, it's the perfect time, neither horde is religiously zealous yet. The Khan of the Golden Horde is a theoretical Muslim, but he gets married to the daughter of the Byzantine Emperor, an Orthodox Christian and Muslims of his court referred to him as an Idol worshiper (either Buddhist or Tengerist), despite his favoritism towards Islam. So, if they came in 1302 AD, they've been here for about 236.6 Garnian years, or about 12 generations; I am going to start them off with a conservative 15,000 people roughly 1/2 Turkic and 1/2 Mongol, plus their yurts and herds; but they're in an odd position of actually being near remnant cities of the Sidhe Empire who have learned how to play the ancient game of "let's keep the Humans divided", so they are really broken down into many warring clans of either Turkic or Mongol speaking peoples with shifting alliances and a fading memory of the golden days of Genghis Khan.

Muslim Arabs - These guys can come from anytime after Muhammad, but I want them to be not right after his revelation or lifetime. I want them to have Damascus steel and Scimitars, so I have to wait until both of those are invented. I looked it up and it's later than I thought when I talked to Darryl about it earlier. Damascus Steel isn't a problem, it dates to the 3rd century BC, but Arabs didn't START using Scimitars until after the Mongol invasion and conquest of Baghdad. Call it a century or so later for them to be in common usage and we're looking at the mid-14th century. I am cool with that, we have some fairly late arrivals yet to come, and it explains their superior sailing technology. So in 1350 AD, a hardy group of Arabs end up over here, that's 220 years, or 11 generations, since they arrived and formed their "Maritime Emirates/Pirate Isles" and began wondering which direction was Mecca I guess. Give them an initial population of 5000 people or so.

Then we get the Japanese from the end of the Nanboku-Chō war 1399 AD earth time. That gives them 204.3 years here, or 10 generations, during which time they've colonized an island chain, established a Shogunate and greatly improved their seafaring skills, ironically based on Chinese designs. They have recently established trade with the Ming Liang, but have a vast edge in seafaring technology and many other skills that the Japanese originally got from the Chinese. Assume a starting population of 15,000 retainers and loyal peasants.

Next are the Greeks from Trebizond, who are beating feet to out run the Ottoman empire when they find themselves on a weird foreign shore. They made their voyage in 1404 AD Earth time, so they've been here for 202.6 years, which is roughly 10 generations. They're a civilized and advanced medieval/renaissance people so I think they'll do OK. The only people close to them are the Norsemen, with whom they have made trading contact. The Greeks got the better island, it's almost a mini-continent all off by itself. They get a starting population of, say, 5,000.

The Aztecs - they entered the valley of Mexico fairly late, they were relative newcomers when Cortez came and kicked their asses. They showed up and started kicking ass around the 1300's AD, so we need to grab some before they all get infected with various White Man diseases by the Spaniards, before 1519. Let's pick a spot in the middle and say they were supposed to be wiped out by a volcanic eruption, but the Unseelie Court really loved their heart-ripping-out mass Human sacrificial style, a small Aztec city of, say, 12,000 people are transported to their new home, buildings and all, right near the coast so there's fishing too. They formed the Empire of Xochitli (which means "Flowers" in Nahuatl, the Aztec language). They've been here since 1425 AD, so that's 195 Garnian years, or about 10 generations.

The Roma - commonly known as Gypsies, they don't even come into existence until the middle ages, so we have to wait for that anyway. I am bring them in from 15th century France, they've got all the traits associated with Gypsies at this point (fortune telling, bright wagons & metal working) and they'll be happy to get away from the increasing prejudice. So 1450 AD, meaning they've been here for 187.3 years, or about 9 generations. We'll bring 1500 or so of them.

Iroquois - Their confederacy wasn't even formed until sometime after 1450 AD, possibly as late as 1600, although the proto-Iroquois peoples were living in the Finger Lakes region as early as 1000 AD. I am acting under the assumption that we want real Iroquois and not their ancestral group, so I will pick a spot in the mid-range 1525, meaning they've been here for 162 years, or 8 generations. I will be nice though and move them into the forests of Tirnakaur instead of the Swamp that the Muslim Arabs live in; otherwise I think a stone age people are going to be slaves, even as bad-ass a stone age people as the Iroquois. The Celts in Tirnakaur have too much else to worry about to try too hard to make this new band of Humans their property. Which tribe of Iroquois do we want to bring? Should I just roll a D6? Or a D10 and divide by 2 because technically the Tuscarora weren't part of the league until 1722. We can't have them all. I rolled Mohawk, which is the result I think most people would have wanted anyway. Their relative low population density means I can't see them losing more than about a 1000 people without it being really noteworthy, and that's pushing it.

Saturday, June 23, 2012

OK, I Found Some More.




Having my back out is really, really boring, in addition of course to the pain, for which I have drugs; but it has given me a lot of time to consider all things Garnian. Since I am not an artist myself, I hunted down more miniatures from the cultures and time periods, all painted this time, for a few more examples of what I am going for culturally and technologically with the Mistlanders.







These are from EBOB Miniatures "Rebellion" line, it's a miniature battle game about half inspired by the movie "Braveheart" and half by actual history of the period. These guys are from the Scottish line, obviously, and are either inspired by the Braveheart fantasy, which is fine for the Mistlands, or are actual late 13th-early 14th century Scottish Highlanders.

Now the same company made these next guys who make pretty good stand ins for "contemporary" Garnians-







Ironically, they are also from the Scottish line, except for the Welsh Archers, just a tad on the more historically accurate side.

I spent a bunch of time today researching China for the Empire of Ming Liang and decided that they must have come over from Earth probably during the "Three Kingdoms" period of civil war where there were at least three legitimate claimants to the Han dynasty. The period officially* lasted from 220 to 280 AD, and the Chinese population dropped from 50 million to 16 million. Anytime more than half of a population turns up missing, that's a good opportunity for us to transport people, and I always said these weer Han Chinese, I assumed I was speaking ethnically, but it may just be an ACTUAL Han dynasty ruling here, just under the new name. The Chinese like to give every new dynasty a new name to distinguish it from an unlucky old one, maybe these guys are following that tradition?

Anyway, their technology level should have advanced to roughly the level of the Song dynasty, which I could not find any pictures for in a brief search today, but when I am completely ready for my 20 Questions about Ming Liang, or if someone else wants to do it, I should be ready or ready to help. Which of course means we still have to answer the chemistry and physics question, does gunpowder work here on Garnia World? I have deliberately held the world's "core" areas back in tech level to avoid the gunpowder question, but the Song Chinese certainly had it, primitive as it was in it's uses.

*There was some internal strife and Warlordism starting in 184 AD, as the Han started to weaken and lose territory to rivals.